

A good rendering provides a window into how designers and engineers envision their designs to exist in the real world. It provides the opportunity to visualize and communicate design intent to different audiences and stakeholders.

Learn how to achieve impressive, photorealistic renderings, from basic layout and composition to best practices for using materials, lighting, and environment effects.

While this article will focus on examples of product design within the rendering environment of Fusion 360, the ideas described can be applied to any rendering situation and any rendering program. This is a very common issue with models uploaded from SketchUp. This blog post and this forum post might be helpful in uploading from SketchUp.Compelling renderings are an important tool for successful storytelling of designs and concepts to a wide audience. For more details, see Materials and Textures. In order to upload your model with your materials, you'll want to remove materials or consolidate your total materials and re-upload. Sketchfab supports a maximum of 100 materials per uploaded model. The 3ds Max plugin, in particular, is capable of automatically baking your materials. Again, you can also try one of our Exporter plugins for your software to ease the process. These types of materials typically need to be baked into regular textures, or even recreated in other software. Some common examples of this are Cycles in Blender, KeyShot software, 3rd-party renderer plugins like V-Ray, and "Appearances" in CAD/BIM software like Revit, SolidWorks, and Fusion 360. Unsupported materials / shadersĪ lot of software uses proprietary rendering engines, unique shaders, or other features that are not supported on Sketchfab, and often not supported or exported into standard formats such as FBX. You can also try one of our Exporter plugins for your software to ease the process. MTL file (along with any textures) are exported from your software and everything is uploaded with the.

If you're using the OBJ format and have materials defined, you should make sure that a. Blender has an option called " External Data → Automatically Pack Into. Most software that exports FBX files (for example Maya or 3ds Max) will have an option called "Embed media" in the FBX export options. If you're using textures, you need to make sure they are uploaded together with your 3D file, or in the case of some formats such as FBX and Blender, actually embedded in the file. There are a few common reasons this might happen. Sometimes you might have colors, materials, or textures applied to your model in your 3D software, but they don't come through correctly on Sketchfab.
